I use the Simulation Debugger on a daily basis thus I will first answer on this. Or how are the accumulators for that specific minor village.Īnother thing that I just discovered, and is not mentioned everywhere, is that the the debug console output is sent to the diagnostics html file. Yet another: How can I discover the object id of whatever I'm pointing at with the mouse cursor? For example, to check the actual layouts of the units the army is composed of? I mean for quest spawned/ minor village armies. This means I would like to spawn, say, and army composed of 2 driders lvl 1 and 3 driders lvl 2. One of the things that bug me most: how can we identify the object the mouse is pointing at, so I can get debug info at it?Īnother point: Is there a way to make a minor faction army be spawned during gameplay using some console command? I would like to make specific compositions to simulate different combat scenarios. But if I can't even see the variable (because it doesn't belong to an empire), how can I check if it is working or not? One thing that I was thinking about was to add an accumulator to the ClassMinorEmpireGarrison (Public\Simulation\SimulationDescriptors.xml), the "unrestAccumulator" and then try to find the proper places to place the changes in the accumulator. My ultimate goal is to try to implement at least partially the ideas regarding native unrest and revolt: /#/endless-legend/forum/6-game-design/thread/3513-revolts-and-uprisings-or-how-to-make-the-warmonger-s-life-more-difficult IAmACheater : I'm clueless regarding what does it do. Now about /SimulationDebugMode : it only shows my empire? All right, we can switch with other empires by pressing 1 to 8, but what about Minor factions? Aren't they simulated as well? How to show them? I have tried /AIDebugMode qwdijqwoijo3ih and then discovered that I can set it On or Off. The first time I tried the /AIDebugMode It took a long time for me to discover how to turn it off. But how a patch is composed? Would you provide some examples? Now that I have accessed the debug mode, I simply have no clue on how to use most of its features:įor example: /GetRegistryValue. Steam accepts that (it only asks for confirmation that you really want to run with the -enablemoddingtools switch. Great! It works! BY the way, instead of using the Steam launch options, it is better to actually go to the game installation folder, and create a desktop shortcut to "endlesslegend.exe" with that parameter. It is your choice to enter SimulationDebugMode or AIDebugMode, or even both If you have any questions on this subject, please do not hesitate to add them to this thread. To hide the console you have to enter " off" after writing /SimulationDebugMode or /AIDebugMode.It is your choice to enter /SimulationDebugMode or /AIDebugMode, or even both Launch a game, then open the chat-box (press the " Enter" key) and write down " /?".Steam achievements and multiplayer sessions are not available when these tools are enabled. You will have to enter a special command: " -enablemoddingtools" in the launch options of Steam for Endless Legend (right click on the game in your Library, "Properties", "General" tab, "Set Launch Options" button).Here are the steps to follow in order to enable these tools: However you cannot take control of minor empires thus info on them won't be available during a game. It also allows you to switch between empires (using number 1 to 8 on keyboard), so obviously this will be available in a special launch mode, to avoid cheating in multiplayer. To be more specific, it is an integrated set of AI and Simulation tools, which allow you to browse through all the variables of an empire. It is now possible to access two modding tools that will help you understand the simulation architecture and its values.
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